MOL Move

Loyalty without borders

Turning invisible discounts into recognition people could actually earn.

The context

Tier-based rewards and fixed discounts

MOL Group runs fuel stations across Central and Eastern Europe, with a cross-border loyalty program: one digital core, adapted per market. Supercharge was already their design partner when I joined, and MOL had chosen a tier-based model over a traditional earn-and-burn system.

Client: MOL Group, via Supercharge

Role: UI Designer

Scope: UI Flows, Illustrations, Design System

Duration: 4 months

Your benefits at a glance tier comparison table on a laptop

The four tiers: predictable discounts instead of point-burning math.

1 000 000

downloads

750 000

monthly users

100 000 - 150 000

daily users

The problem

Rewarded, but not recognized

MOL Move already rewarded people with points and tier discounts, but a discount doesn't notice how you drive. Badges were the fix: the first thing that actually notices how you drive.

The goal

Something worth chasing

The goal was to figure out why anyone would want to earn a driving badge at all. A badge only works if it feels good to chase: real recognition for driving well, and the pull of completing the set.

Set up mobile fueling screen
Tier progress gauge showing points to next tier
Gold tier benefits list
Driving badges collection screen

MOL Move at a glance: fuel payment, tiers, and the badge collection.

My process

Designing without fingerprints

Before drawing anything, I studied the existing badges: the shapes, colors, shadows, fluffy details. I also talked to the previous designer and the client, to understand what they actually wanted.

Continuing someone else's style is much harder than starting your own: nobody can tell where the old badges end and the new ones begin.

Badges screen showing existing driving and loyalty badges

What already existed: the shapes, colors, shadows and fluffy details I had to match.

My part

Day to day I worked in a tight three-person pod: me as the designer, a product manager, and an engineer, with the client in regular feedback rounds. My work spanned design system components, UI flows, icons, and illustrations, but this story is about the badges: my favorite part of the craft, and the biggest challenge too.

The badges

A fuel app can't lecture about speeding

MOL Move rewards good driving: stay under the speed limit, put your phone away, and earn collectible badges. A fuel app can't lecture about speeding, but it can turn the rule into an achievement.

A badge family already existed. My brief: design the new driving series, plus a seasonal advent set, to fit perfectly.

The new sets of badges

Driving and advent badges sheet, light modeMy badges screen showing the new driving badges, light mode

Light mode

Driving and advent badges sheet, dark modeBadges screen showing the new driving badges, dark mode

Dark mode

The decisions

Why these choices

Worth collecting

A badge only works if you want it, and wanting is a feeling, not a spec. Every badge had to feel like a small trophy: soft, charming, real.

One pack, one palette. Then the client pushed back

A gap in a matching set nags at you until you fill it. I started tight, then the client pushed for color, so I loosened it and kept everything else locked.

Color adapts, structure doesn't

Every badge had to hold up on both light and dark backgrounds, and still feel like the same reward. Only the color changes, not the badge itself.

Outcome

The full driving series and advent set shipped to production, and the client was genuinely happy. The badges crossed borders too, traveling with MOL's loyalty program rollout. MOL Move serves 750K monthly users, with 100-150K daily opens, and my components, flows, and badges are part of that everyday experience.

What it taught me

Fitting in is a skill

Four months on a years-old product taught me to read a design language like an archaeologist before adding a single pixel to it. It's the opposite of portfolio-hero work, and it's what most real product design looks like: respecting what exists, and making your additions feel inevitable.